Spending Artha Points

Artha points may be spent in the following ways.
F-Fate Points, P-Persona Points, D-Deeds Points
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1F- Luck: Add 1d6 to any single roll. 6’s are rolled again for additional successes. May not be used on atk or dmg rolls.

1F- Focus: May extend the critical success range for any single skill check to 17-20. Must be declared before the dice are rolled

1P- Boon: Treat one ability score as two higher for a single roll. This applies to atk and dmg rolls. Up to 3P may be spent on a single roll

1P- Opportune Complication: May assume a significant character penalty or complication to avoid the results of a failed test that would otherwise result in “certain death”. Subject to GM approval.

1P- Will To Live: May make a Fortitude check to survive an atk that would otherwise kill kill you. If successful, you remain stable and unconscious at -(CON-1)hp until you are healed. May be used once per session

1D- Divine Inspiration: Roll 2d20’s for a single check. Does not apply to atk rolls

1D- Saving Grace: Reroll any one check and take highest result. This applies to atk rolls

1D- Grit Your Teeth: As a Move action, temporarily ignore up to 1/3 of your total hp worth of dmg from a single combat round. This hp dmg must still be healed before this effect may be used again.

5F, 3P, 1D- Aristeia: May either double a single skill or ability score for the duration of an entire scene(does not apply to atk/dmg rolls), or may ignore all dmg and subtracted die rolls while you accomplish a single goal during a scene, chosen when the effect is used. (For example, “to kill my enemy” or “To sway the court to my side”). Subject to GM discretion and approval.

Spending Artha Points

Shattered Star Campaign NickGuidotti NickGuidotti